Painterly Realtime Rendering

Join me in this disastrous adventure as I try to make a real-time painterly rendering filter for a video game, there will be brushes, there will be compute shaders, there will be tears. Fun times all around.


Moebius Style Rendering

It’s shading time. Watch me try to make a shader that renders real-time 3D in the hand drawn style of Moebius. There be crosshatch, outlines, sobel filters, we’re in for a bumpy ride.