Moebius Style Rendering

It’s shading time. Watch me try to make a shader that renders real-time 3D in the hand drawn style of Moebius. There be crosshatch, outlines, sobel filters, we’re in for a bumpy ride.


A Game about Gears

Gears gears gears. I like gears. They’re an interesting mechanical thing, and I believe they could be an interesting thing in a video game, gameplay-wise. So let’s try to implement gear transmission in Unity and make a puzzle game out of it!